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  • Ralph Baer: The Inventor I Knew
Ralph Baer sitting at his work table, with his back to the camera, working on something.

Ralph Baer in his New Hampshire home workshop. © 2003 Smithsonian Institution; photo by Jeff Tinsley

Ralph Baer: The Inventor I Knew

December 30, 2014 by Art Molella

Director Art Molella reflects on his friendship with "the father of video games," the late Ralph Baer.

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I love being around inventors. I love the quality of their imaginations, but most of all, I love the kind of people they are, their personalities honed by their creative interests and life experiences. I am fortunate that I can call a few of them close friends. Among them, I count Ralph Baer, the father of video games who died on December 6th at the age of 92, as one of the closest. I knew Ralph since 2003 when colleagues and I were invited to his home in Manchester, NH, to see his basement lab and the papers and prototypes that he was offering to donate to the Smithsonian, which we indeed subsequently acquired.

Today video games are common fixtures of our lives, but, as with all profound innovations, Ralph had created something no one had ever imagined before. Much has been written about Ralph’s pioneering role in the invention of video games. On the occasion of his passing, I want to say less about that and more about the kind of man he was—the Ralph I came to know. Of course, the man can never be separated from the inventor. Like all inventors, Ralph had an extensive support network, consisting of former company associates, of engineers and fellow inventors in the local area, but it soon became apparent to me that family was his mainstay. Ralph was a beloved husband, father, grandfather, and uncle. He also acquired an extended “family” with his charm and limitless imagination. I was lucky enough to be one of the people who Ralph embraced as family. So today I would like to share just a few of the many rich memories that defined him for me.

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Video game inventor Ralph Baer shows Lemelson Center Director Art Molella his basement workshop.

Ralph shows me around his workshop in 2003. Smithsonian photo by Jeff Tinsley.

When Ralph died, a journalist asked me what had made him successful as an inventor. I listed what I considered key attributes, but foremost was his unstoppable creativity—an inventive drive that persisted until the day he died. At his 90th birthday party, he told me that a reporter had asked him why he continued to invent at his advanced age. With evident frustration, he responded, “Would you ever ask that question of Picasso?” Point made.

Anyone familiar with Ralph’s story will know that he grew up in Hitler’s Germany, where he was banned from his school for being Jewish. He and his family managed to escape the Nazis just before Kristalnacht. They fled to America where he found a new life. In recent years, he was invited back to his hometown of Pirmasens, a small shoe-manufacturing city in the Rhineland near the French border. Despite bitter memories, he readily accepted the invitation and was welcomed back as a hero by a new generation. He is also celebrated in the Computerspielemuseum (computer game museum) in Berlin, whose director became a fast friend. Ralph always looked forward, and he forgave.

Finally, although he was a serious man, Ralph never lost his spirit of play. Successful inventors somehow manage to maintain their childhood sense of wonder and amazement, which to Ralph Baer was far more important than the monetary reward that invention could bring. In 2009 we invited Ralph and his associate Bill Harrison to the Lemelson Center’s Spark!Lab to recreate one of the first demonstrations of his “brown box,” the controller for his first tennis-like video game. Spark!Lab was filled to capacity with kids, parents, and curious adults who recalled their own introduction to gaming. Although he was in his late 80s, kids treated Ralph like a rock star. They seemed to hang on his every word and, after the demonstration, they swarmed around him for pictures. Eight-year-olds vied just to touch him. It was an unforgettable moment.

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Inventor Ralph Baer plays Odyssey with a museum visitor while his co-inventor Bill Harrison looks on.

Ralph Baer plays Odyssey with a museum visitor in 2009 while Bill Harrison looks on.

It was 13 years ago that I first visited Ralph’s basement lab, a playful space if there ever was one. It was festooned with toys he invented—Odyssey and Simon, the best known—but also countless gadgets in the making (an animated Barbie doll, for example). Ralph’s lab was also an iconic space, and just before his death, we collected it for the Smithsonian where it will symbolize the innovative process in the Museum’s west wing. To me, the lab represents the Holy Grail of invention spaces. It will occupy a place of honor adjacent to the Lemelson Center’s upcoming Places of Invention exhibition. Ralph was initially hesitant about giving it up; after all, he was still at his bench every day. Only after we promised to build a replacement bench for him did he agree to part with it. Relieved of that worry, he embraced our project enthusiastically.

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Ralph Baer shows off the toys that occupy his basement workshop--many of which he invented.

I am deeply saddened that Ralph did not live to enjoy the upcoming celebration. We can take solace in knowing that he will forever be with us in spirit—and in that laboratory, being readied for its public opening on July 1, 2015. Ralph Baer is now not only in the National Museum of American History, he is American History; his story is America’s story. He has always belonged to his family and friends. He will soon belong to the entire nation.

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