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Found 75 Stories
An array of parts from which a creature can be made; includes blue polyester fur, hinged aluminum rods, miscellaneous Lego bits and 3D-printed parts, and small balls made into eyes.
Blog

Encouraging Inventive Thinking Over Winter Break

Use the time and resources you have to foster inventive thinking in your family this winter break!

An adult man is working with a young girl on an activity in SparkLab
Spark!Lab

About Spark!Lab

Draper Spark!Lab is where museum visitors become inventors.

Sparky logo
DO Try This at Home!

Calling Young Inventors!

Spark!Lab’s 2020 Dr. InBae and Mrs. Kyung Joo Yoon Invent It Challenge needs you!

Now What? game graphic
DO Try This at Home!

Spark!Lab's Now What? Invention Game

Unexpected problems often call for inventive solutions.

A young girl works on the Invent a Skate Park activity
DO Try This at Home!

Spark!Lab Activities

You can explore the history and process of invention through Draper Spark!Lab activities at home, too!

Triangular Brownie Inventor Badge
Blog

Calling All Brownie Girl Scout Inventors

Bring your Brownie troop to Spark!Lab, where everyone is an inventor!

3D printed wearable components
Blog

Game Controllers for All

Developing an adaptive game controller activity

A toy mouse in a yellow, wedge-shaped car
DO Try This at Home!

The Power of a Challenge

Some famous inventions have come about because of a competition. What will you invent if challenged?

Cover for book Not a Box showing a line drawing of a rabbit standing next to a box
Blog

My Favorite Invention Books

We’ve filled the Spark!Lab Thinking Spot with children’s books that promote inventive creativity.

3 Sparky stick figures tumbling around a drawing of a light bulb.
Blog

How Many People Does It Take to Rotate a Spark!Lab?

Counting heads and hands that took part in the August transition.

An older woman and a very young boy work together on a hands-on activity
Blog

What Does It Take to Make a Spark!Lab?

Looking at your world through the lens of invention.

A yellow comment card completed by an eight year old Spark Lab visitor. The card prompts the visitor to fill out responses to what they invented, what they learned, what they loved, and what they didn't like. This visitor invented a new kind of top, learned that when they spin something it stays up straight, they loved inventing it, and they didn't like all the work.
Blog

Evaluation in Spark!Lab

We iterate our process not just by doing the job, but also by improving how we do it each time.

A grouping of different colored #D-printed plastic pieces that form a prosthetic hand with 2 articulated fingers. The fingers are green plastic with orange wishbone-shaped pieces connecting the joints. The hand is connected to an electronic control box.
Blog

Reinventing the Prosthetic Hand Activity

Using lessons learned to make pivotal tweaks.

A young girl and boy are sitting on the floor, testing their inventions of vehicles with wheels and sails. The little girl seems to be blowing into the paper sail of one vehicle.
Blog

What Does Literacy Look Like in Spark!Lab?

We craft various open-ended experiences in the invention lab, helping visitors show off a vast array of skills, knowledge, and abilities.

SparkLab and Smithsonian logos on the window looking into the Holland Museum SparkLab space. Five children and one adult woman can be seen through the window, working at tables, but the people are out of focus.
Spark!Lab Network

Holland Museum Joins Spark!Lab National Network

Spark!Lab opens in a Michigan town with a rich history of invention.

A sign reads CD STEM Fair Teacher Seminar, Grab Bag Inventing, Session 1: 8:30am, Session 2: 10:00am. Black letters on white background.
Blog

Grab Bag Inventing at the DC STEM Fair

This workshop offered Washington, DC-area teachers the opportunity to learn how to adapt a simple, inventive, skill-building activity for their students.

Hannah Correlli, a young woman with short, dark hair and wearing jeans, a hoodie, and a yellow SparkLab apron, stands with her back to the camera, working on an articulated human cutout form in the “Create a Costume” activity in SparkLab.
Spark!Lab

Spark!Lab Staff Spotlight: Hannah Correlli

Our staff’s newest addition brings fresh, relevant perspectives to the invention lab.

A pink square on the left and a green square on the right with a black arrow connecting the boxes and pointing from left to right.
Blog

Then and Now

An outwardly seamless shift in Spark!Lab from one set of activities to another.

SparkLab facilitator Zach Etsch standing in SparkLab, wearing his yellow staff apron and a funny hat made from a propeller beanie and brightly-patterned paper cones over each ear.
Spark!Lab

Spark!Lab Staff Spotlight: Zach Etsch

Our veteran Spark!Lab Lead Facilitator loves to educate, engage, and empower our museum visitors.

Think It Graphic with lightbulb
Encouraging Innovative Thinking

The Spark!Lab Dr. InBae Yoon Invent It Challenge

It's time for the 7th annual Invent It Challenge! Get all the details about the 2018 challenge.

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  • Agriculture and horticulture (Relevance: 5.1100335695636%)
  • Air and space (Relevance: 6.6020141738157%)
  • Chemistry (Relevance: 2.9839612085043%)
  • Food and drink (Relevance: 3.0585602387169%)
  • Industry and manufacturing (Relevance: 7.2734054457292%)
  • Medicine, health, and life sciences (Relevance: 4.5878403580753%)
  • Military technology (Relevance: 3.2450578142484%)
  • Mining and drilling (Relevance: 3.4688549048862%)
  • Patents and trademarks (Relevance: 11.413651622529%)
  • Photography, film, television, and video (Relevance: 3.5807534502051%)
  • Power generation, motors, and engines (Relevance: 3.4688549048862%)
  • Spark!Lab (Relevance: 3.3569563595673%)
  • Telegraph, telephone, and telecommunications (Relevance: 3.0585602387169%)
  • Textiles and clothing (Relevance: 3.2823573293547%)
  • Transportation (Relevance: 5.8560238716897%)
  • Women inventors (Relevance: 3.0212607236106%)
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